I’ve started using sticky notes a lot recently. I bought a colorful pack of mini sticky notes:
If you saw my post on Boredom being a secret super power, you might remember that I moved away from my computer and started using sticky notes and paper to create a simple flow chart for my new turn-based system. I was able to quickly try new structures for the system without much effort. Once I found a structure that made sense, I was able to implement the system in less than an hour.
If you are ever stuck on something, it can be a good idea to switch to paper.
Physical mediums are easy to play with and they create a safe space for experimentation. It helps you visualize all pieces together instead of trying to hold them all together in your head.
So the next time your stuck on a problem, pull out the crafts and reawaken your inner child. Let the pressure of the problem fade away and just have fun. I think you’ll be surprised at how much easier the problem becomes.
Thanks for reading,
Ben
If you enjoyed this post, consider sharing it with a friend:
If you’re new, consider subscribing for more gamedev thoughts and tips:
Thanks for sharing your experience. Using paper is one way to solve problems. Learning from other people's experience can be another. You might find this game developer's experience helpful: https://www.youtube.com/watch?v=XpFeKaC7Wu4&t=1945s
Some of his custom scripts to help with scope clarification maybe something to help with DemonLock
Thanks for sharing this. I Recently decided moving my tasks from my Trello board to sticky notes on my refrigerator. I have a to-do on the front top, calander on the bottom. On the side I have a doing, scheduled tasks and done. This tiny little switch made me feel like these tasks are real thinks and not 1 bit indicators on a digital board.