This week I’ve run into another wall with my indie game, Demonlocke.
I just recently broke through the battle system wall and now I’ve encountered some tough problems in the overworld. I put a few days into generating ideas and some basic paper prototypes, but I haven’t found anything that feels right yet.
It’s been discouraging because I originally thought if I broke through the battle system wall, it would be smooth sailing from there on out.
Last night, I was thinking about all the problems I have to solve, when a wave a gratitude came over me.
We are so lucky to live in a time where making video games is not only possible, but also super accessible.
Out of all the different lifetimes I could have lived, I ended up living the one that allows me to express my creativity through a medium never before seen in the history of humankind. A medium that brings me deep satisfaction and meaning.
I’m so grateful for this gift and I’m going to cherish it by changing my perspective on these new challenges and enjoying the process of overcoming them.
Thanks for reading,
Ben
P.S. I’m also very grateful for everyone who has signed up for this newsletter. There are nearly 500 of you now. Let me know in the comments what type of content you would like to see me post here.
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Honestly, keep doing what you do best. Making games and sharing your journey. You have no idea how much it helps us to have your perspective on game development. It inspires us all to do even better.
How about a treatise on how to generate new ideas for a newsletter? Just kidding! :D But in all seriousness, Kai has the right of it. I like seeing how you creatively solve actual issues that come up when coding stuff, because it helps me visualize/discover other methods for solving problems in my games.
I guess the one topic I'm most interested in right now is emergent mechanics/design.