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Eirro's avatar

Having designed a prototype RPG for my masters, I found that I personally had to avoid writing the parts I love most which is the worldbuilding, characters, and story, and focus on systems and mechanics because they allow for testing and moving towards building an Alpha.

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Chris's avatar

World building, charachter and plot all fall in the same line for me as a writer. You can have the best mechanics but without any story people lose interest.

That being said, games made in the sega genesis days had to tell a story with the world building.

I feel this is what you're trying to do with this game but you seem hung up on perfecting mechanics without knowing how the 'story' fits into the mechanics. Maybe you should flip your priorities around for a day and focus on these untouched parts to see the whole picture you wish to make.

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