Having designed a prototype RPG for my masters, I found that I personally had to avoid writing the parts I love most which is the worldbuilding, characters, and story, and focus on systems and mechanics because they allow for testing and moving towards building an Alpha.
World building, charachter and plot all fall in the same line for me as a writer. You can have the best mechanics but without any story people lose interest.
That being said, games made in the sega genesis days had to tell a story with the world building.
I feel this is what you're trying to do with this game but you seem hung up on perfecting mechanics without knowing how the 'story' fits into the mechanics. Maybe you should flip your priorities around for a day and focus on these untouched parts to see the whole picture you wish to make.
I disagree with you. If you have the best mechanics you don't need any story. Look at Tetris, Mobas or a lot of strategie games such as CIV or AoE oe even Minecraft. I believe that those games have their own stories but they exists and develops only through gameplay and mechanics. And seeing my waifu get killed because of an error i made would impact me much more than if it was because of the story.
I think worldbuilding is my favorite category. I have been a DM for more than a decade and building vast and interesting places to explore was the most rewarding thing ever. On top of that, seeing my players immerse themselves in each single location made me very happy. That's why I want to focus on that aspect in my games.
Having designed a prototype RPG for my masters, I found that I personally had to avoid writing the parts I love most which is the worldbuilding, characters, and story, and focus on systems and mechanics because they allow for testing and moving towards building an Alpha.
World building, charachter and plot all fall in the same line for me as a writer. You can have the best mechanics but without any story people lose interest.
That being said, games made in the sega genesis days had to tell a story with the world building.
I feel this is what you're trying to do with this game but you seem hung up on perfecting mechanics without knowing how the 'story' fits into the mechanics. Maybe you should flip your priorities around for a day and focus on these untouched parts to see the whole picture you wish to make.
I disagree with you. If you have the best mechanics you don't need any story. Look at Tetris, Mobas or a lot of strategie games such as CIV or AoE oe even Minecraft. I believe that those games have their own stories but they exists and develops only through gameplay and mechanics. And seeing my waifu get killed because of an error i made would impact me much more than if it was because of the story.
I think worldbuilding is my favorite category. I have been a DM for more than a decade and building vast and interesting places to explore was the most rewarding thing ever. On top of that, seeing my players immerse themselves in each single location made me very happy. That's why I want to focus on that aspect in my games.
That's cool and insightful stuff! I don't have much experience, but so far mechanics have become most interesting to me, followed by level design.
I think my order is exactly the same as yours. That's why I'm looking into a football game, because you know, there is just the field :)
Good call!