I had a bit of a harder day yesterday.
I asked my brother to test some stuff in my indie game (Demonlocke) and it went rather terribly. The new mechanics had introduced a lot of bugs, and on top of that, those new mechanics didn’t seem to be engaging him anyways.
I’m going to have to course correct.
Everyone has bad days. It’s okay. Maybe you are having one now? Maybe you hear “bad day” and you think, “bad month,” or “bad year.” That’s okay too.
This morning I woke up and got to work hashing out the mechanics. I’m feeling better now. It was a small step, but it was in the right direction.
“The most important step a man can take. It’s not the first one, is it? It’s the next one. Always the next step.” - Oathbringer by Brandon Sanderson
Thanks for reading,
Ben
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I feel this struggle. Im limited to working not only a blog but programming in one day a week. The blog sometimes takes several hours to complete and then having zero time to program.
This makes it 3x harder to fix any errors in the program because i have such a short time to focus on the problems.