Often, when we want to be creative, we emulate what we love.
However, I think it is also useful to fix something you absolutely hate.
I hate the board game Chutes and Ladders. Last week I decided to try and turn it into something I would enjoy.
Just in case you are unfamiliar with the game, I’ll give you a short description.
In Chutes and Ladders, the goal of the game is to reach the top of the game board. Each player takes turns rolling a dice and then moving their character by that many spaces. Some spaces have ladders and some spaces have chutes. If you land on a ladder, you may move your character to the space at the top of the ladder (closer to the finish). If you land on a chute, you must move your character to the space at the bottom of the chute (farther from the finish).
What I hate about Chutes and Ladders:
There are no choices (you roll a dice and then you move)
Rolling a 1 usually feels bad
No way to mitigate risk (if you land on a chute you have to live with it)
Here are the changes I made in an attempted to solve these problems.
First, I made character cards with powers (you choose your character at the start of the game).
Each character card has a power associated with certain dice rolls. Here is an example of a character power:
If you roll a 1 or a 2 on your turn you may choose to double it
These powers are always optional. This helps solve problem #1.
Next, I added action cards. These cards were drawn from a deck. You can only have 3 of them in your hand at once. You can choose to play them at any time during your turn. Here are a couple examples of action cards:
Move 5 spaces
Roll the dice again
This change helped with problems #1 and #3.
Lastly, each time a player rolled a 1, they would get to draw a card from the action card deck. This solved problem number #2.
When I play-tested the new rules with my daughters, they were always very excited to roll a 1 and draw an action card.
I had a lot of fun with this design exercise. I challenge you to try it yourself. I’m certain it will help you hone your design skills.
Thanks for reading,
Ben
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This shows how games have evolved over the years. Kids are a bit more evolved and spoiled with fancy mechanics. Its like I can only stand to play half the sega genesis games I've used to play all the time.
This is why i like to see remasters of old games with new game concepts.
This is great. I like that with small tweaks you where able to create a quite new experience. No need to start from scratch.