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Jake's avatar

I am also making a top down shooter (very early prototype still) and knew that I needed to get my movement out of the individual player/enemy scripts, just a little work and I was able to get my movement system in components using this method. Thank you for the quick guide it was extremely helpful and straightforward!

Selfishly, I am gonna start working on enemy AI and context based steering for my game soon, just in case you needed ideas for the next one 😅

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bewn N. web's avatar

thank you. While not a complete newb, I was just a tad bit coRnfused.

thanks for taking the time to answer.

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