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Prosper's avatar

Prototyping may be more or less important based on what kind of game you're trying to make and how similar it is to existing games.

There is no need to prototype a classic rpg game for example.

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Chris's avatar

How does one avoid "endless prototyping"? How do you progress from making random prototyped to a more focused product?

This can be a pretty deep well that could trap developers as well. Is it better to make a throw away game, but a completed one or work on many different games which may never get completed? This could be a discussion of its own.

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